
We’ve been teasing big changes coming to STARSEEKER, and the Voidbreak Update is the first major step toward these changes! In addition to opening new Landing Sites in the Fungal Depths Region and starting a new Region Rally today, we’ve also introduced our first two Voidbreak Offensives, activities in a new cooperative game mode!
Keep reading to learn about the new antagonistic forces of the Void you’ll be facing as well as more changes coming to the game in future updates.
STARSEEKER'S FIRST MAJOR UPDATE
The Voidbreak Update is a Major Update for STARSEEKER. We’re addressing feedback about the game and making significant changes to its core design to better keep you engaged in what you’re doing, more easily find other players to play with, and get a better sense of the impact your efforts are making in this world.
Big changes like these can’t be done easily in one fell swoop, so consider this update as a first step toward this new vision for the game, with much more to follow in the coming months. With this new vision in mind, the team has been working hard at pulling forward content we originally intended to add later in the development timeline, as well as new ideas.
We're really excited to get this content into players' hands! That said, we still need additional rounds of iteration, and we want your feedback to guide us in the right direction. Whatever your thoughts about this new content, please share it with us on our Discord or any of our social channels. Know that we'll be carefully looking through it all to keep refining and making improvements.
LIVE Steam Sale!
To coincide with the release of the Voidbreak Update, STARSEEKER is currently on its first Steam sale! Starting today, September 2nd, and ending September 8th, both the STARSEEKER base game and the Engineering Pack are now 20% off. Additionally, if you own ASTRONEER, then you already have a 15% discount on STARSEEKER, which adds up to 35% off for you!
ASTRONEER is also on sale at 75% off as part of the Steam PvE Survival Crafting Fest, which also ends September 8th, so it could be a good time to grab both or convince a friend to join you.

A NEW INTERGALACTIC THREAT – THE VOID
We've talked about our intent to introduce this game's antagonist much sooner than we originally intended to make it clear that Astroneers are pushing against something threatening that will push right back. That's the Void, a perilous cosmic entity that consumes all by corrupting anything it comes in contact with, especially life forms.
The Void is the final evolutionary state of LRDs, those mysterious monochromatic marbles. Once awakened, it stops at nothing to devour everything around it. Even the terrain becomes an extension of the Void, slowly spreading farther as it devastates the planet.
Tephra isn't the only planet in danger. The very existence of the universe depends on defeating the Void. The Starseeker is the first EXO crew to understand how deadly the Void is, and it's up to everyone on board to stop its spread.
Voidlings
Spawned by the Void, Voidlings are the first Void entities to be introduced. These little one-eyed blobs may not seem like much of a threat by themselves, but getting swarmed by a bunch of them or getting jumped by one while your attention is divided can spell the end of any Astroneer.
Void entities all aid in the spread of the Void in different ways. In the case of Voidlings, that comes as the ability to burst into Void puddles that corrupt both the terrain and any Astroneers the Void comes in contact with.
To defeat them, most Nozzles and damaging Canisters should do the trick, but SPA Water is the bane of the Void, so it will be most effective against them and the Void they spread. Those disturbing purple eyes are also sensitive to Astroneer scanners, so scanning a Voidling will make the eyes pop for a quick take down.
Void Terrain
The spread of the Void threatens to engulf everything, including the terrain itself. Void Terrain appears to be covered in a monochrome swirl sludge, like an LRD spill. Void entities will do their best to spread Void Terrain, so you should do your best to clear it.
When you find growing tendrils of Void Terrain, use your scanner to identify their source. You should be able to find red spheres underground, LRDs and their decoy signals. These Void Terrain tendrils will continue growing and spawning Voidlings if left alone, but severing a tendril from its LRD origin will temporarily stop its spread and prevent Voidlings from spawning on the severed portion. As with Void entities, SPA Water can easily cleanse this corruption, but you can also deform the Void Terrain with your EXO Multi-Tool at the expense of slowly gaining some corruption.
To fully clear this Void Terrain, you must eliminate the LRD that is causing it. LRDs encase themselves in Undiggable Void Terrain, but these shells are ruptured by the tendrils of Void Terrain that grow from them. Follow the tendrils and track them back to their source. Destroy the LRDs with either SPA Water or terrain deformation, and you’ll also cleanse some of your own corruption.
Void Corruption
Coming into contact with the Void can create a buildup of corruption that progressively cuts down your health. Your health bar will be reduced more and more, replaced with Void corruption that limits your maximum health in stages until there’s almost nothing left. It won't outright take you down, but it will leave you very vulnerable to incoming attacks.
You can use SPA Water to cleanse yourself and your Squad, but SPA Water can only do so much. There are five stages of corruption, and being exposed to corruption can push you into further stages. SPA Water can only cleanse the corruption buildup that would push you into the next stage. After reaching a stage of corruption, there’s no way to cleanse it, only returning to the Starseeker will restore your health to normal.

VOIDBREAK OFFENSIVES
Bringing players together around shared goals is when STARSEEKER shines the most, and that’s what Voidbreak Offensives are meant to prioritize. Voidbreak Offensives are a new type of Expedition that represent a new game mode. You can launch from the station and be matched with other players into an instanced scenario in which only your Squad will be present, unlike Free Roam Expeditions, which are the traditional way of playing STARSEEKER that you’re already familiar with.
There are different Voidbreak Offensives you can choose from, each in a set location with goals to accomplish. This mode will present players with a greater challenge. It’s possible to fail Voidbreak Offensives if your whole Squad is wiped out, so you’ll have to prepare properly with some of your best gear in order to improve your chances of success, but know that failure will damage your gear and lose your unequipped inventory.
The Command Table
Launching into an Expedition is now done on different sections of the Starseeker bridge. You can still use the Launch Terminals at the bottom of the bridge to go on free Roam Expeditions. To launch into a Voidbreak Offensive, use the new Command Table, right where the planetary hologram next to Captain Jupiter used to be.
You also have the option to enable matchmaking for both modes now. You're not forced to match into a Squad or bring your own Squad to play Voidbreak Offensives, but the difficulty is tuned around Squads, so solo players will have a really challenging time.
And for those who may be wondering, we'll continue to support Free Roam Expeditions. They’re still a great way to gather resources, complete Tasks, and are generally a more chill way to play the game. Keep reading to learn more.
Earning Rewards
Voidbreak Offensives are meant to be a repeatable source of valuable rewards, which may see some further iteration in future updates as we add more ideas we’re working on and respond to feedback. Succeeding will reward everyone in your Squad with Credits, rarer resources like Carbon Fiber, and new Framework crafting items.
There are Mod Frameworks and Nozzle Frameworks. As their names suggest, they are used in crafting Mods and Nozzles, respectively, and are necessary components for crafting advanced gear. The newest Blueprints in the game for the most advanced Mods and Nozzles will be unlocked with these rewards, as well as new gear that we’re actively developing now.

A Starseeker supply drop has been compromised. Retrieve the components, then use them to print and install the Comms Relay atop the highest spire. |
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VOIDBREAK OFFENSIVE – UPLINK
This Voidbreak Offensive brings you and your Squad into the Tangle Region, pitting you directly against the Void and other local fauna caught in the crosshairs. Creatures like Boghounds and Spewders will be as aggressive as ever, so plan for a tough fight in addition to bringing enough SPA Water to deal with the Void.

The Starseeker has been picking up strange readings from the caverns of the Fungal Depths. Investigate the source and bring back a sample for further study. |
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VOIDBREAK OFFENSIVE – CORE RETRIEVAL
This Voidbreak Offensive calls you into the cavernous maze of the Fungal Depths, where Shroomlings sing an eerie song amongst hazardous spores that are influenced by the Void. To what end? It’s hard to say. But it’s clear that the Void is benefiting from it, so it must be stopped.
Be wary of singing Shroomlings that make it to their places of worship; they’ve been known to cause Delirium. The whole Squad can fall to Delirium without the chance to revive, so watch each other’s backs and clear out those Shroomlings!
Speaking of the Fungal Depths...

NEW LANDING SITES – THE FUNGAL DEPTHS
Expeditions can now land directly in the Fungal Depths Region! This dark and barren land may be inhospitable on the surface, but underneath there’s a sprawling cavern system of hardened terrain filled with bioluminescent fungal life. Pack a Hard Terrain Mod and look out for Spewders or dangerous hazards, especially Hazecaps.
Check out the latest Regions of Tephra article to learn more about the Fungal Depths and what awaits you there.

FREE ROAM VS VOIDBREAK OFFENSIVES
As mentioned earlier, Free Roam is how we’re now referring to the original way of playing Starseeker that you’re already familiar with. There's less pressure in Free Roam Expeditions, which are well suited for gathering resources, exploring, and hanging out with your Squad.
Speaking of Squads, this Update also introduces Matchmaking settings for Free Roam, letting you match into a Squad of other players looking to do some Free Roam exploring. Of course, you can also disable Matchmaking in this mode if you feel like heading out solo, though you might still run into other players roaming nearby.
We have some exciting plans for Free Roam that will also be bringing the Void into this mode, along with new ways in which you can contribute toward leaving a lasting mark on the world. This is part of the changes where we want to show players the impact they’re making with their Expeditions, and we hope to share more details on this soon.
New Blueprints
Since we’re no longer introducing new Missions, you may be wondering how Blueprints are earned now. All new Blueprints in this Update are earned with the first successful completion of each Voidbreak Offensive. Here’s the list:
- Air Cannon Nozzle – Uplink
- Climb Speed Mod V2 – Uplink
- Goop Gel Mod – Uplink
- Multi-Liquid Hose Nozzle – Core Retrieval
- Swim Speed Mod V2 – Core Retrieval
- Power Shield Utility Mod – Core Retrieval
In future updates, we’ll be changing how previous Blueprints are earned so that new players have a consistent experience. As for all of you who have already unlocked plenty of Blueprints, those won’t be going anywhere, so don’t you worry. We also have plans for new content that will replace Missions, so more information on that soon.

FUNGUS AMONGUS REGION RALLY
With a new Region opening up, we’re starting a new Region Rally today! Crew Members are calling for Cave Supplies to stock up on valuable minerals and gather new research samples. Cave Supplies are found in any of the deep caverns of Tephra but are most plentiful in the Fungal Depths. Make sure your faithful EXO Multi-Tool is good to go, pack a flashlight, and delve in.
The Challenge
There's a wide variety of Cave Supplies that the Crew Members are looking for, each contributing one point toward the Community Goal. Generally speaking, as long as you only find it in natural caverns or damp dark places, it should count. The full list includes:
- Jelly Bulbs
- Inkcap Spores
- Digested Alloys
- Radiant Resins
- Helicores
- Crystal Clusters
- Gluodes
Make sure you leave plenty of Backpack space on your next Expedition! There are some nice rewards for all who participate, so make sure you contribute at least a few samples.
- Start Date: Today! September 2nd, 2026. Starting at 11 AM PST, or after maintenance is done.
- End Date: Sunday, September 6th, 2026. Ending at midnight PST.
Open the DAD menu and under "Objectives," look for the "Event" tab to track progress.
The Rewards
The more progress the players make toward completing the Region Rally, the more reward tiers will be unlocked for all participating Astroneers! Please note that it can take a few minutes after reaching a milestone for the reward to show in your Inbox.
- Tier 1 at 20% of the Goal – Firefly Visor
- Tier 2 at 50% of the Goal – Shroomhead Hat
- Tier 3 at 100% of the Goal – Deep Light Palette
Repeatable Stretch Goal Rewards: These will award all participants with a Delver's Pack each time a stretch goal is reached. This pack includes: 1x Climb Speed Mod V2, 5x SPA Water Canisters, and 25 Credits. The Climb Speed Mod V2 is only earnable the first time; the following stretch goals still grant the SPA Water Canisters and Credits.

UPCOMING EXO OUTLET FEATURED OFFERS
As a heads-up, next Wednesday, September 9th, featured items in the EXO Outlet will have a Credits discount! So, if you have your eye on any of these cosmetics to add to your Customizer wardrobe, it may be worth waiting a bit. Like every other currency in STARSEEKER, Credits are earnable-only.
The Clowder Emporium
As a preview of the next visits from Felix, the Clowder Emporium will bring new cosmetic items this month. Starting with their visit next month in October, we’ll begin to add cosmetic items from past events.
We also made the decision for new items added to the Clowder Emporium to stay in the Emporium, rather than being on rotation as communicated previously. So, if you don't have enough Baubles for something you want, you can just save up for the next visit.

PATCH 1.2.0 – IMPROVEMENTS AND BUG FIXES
There was a lot of work going into this update to add the new Voidbreak Offensives and Matchmaking infrastructure, as well as all the surrounding features that came with them. We’ll continue to iterate on all this as your feedback begins to come in. Even so, we still managed to tackle a lot of bugs and improve the overall quality of the release alongside this new content. Here are the highlights:
Balance Changes
- AG-18778 – Changed the Lasso and Shock Lasso Nozzles behavior so that they can no longer latch on to other players.
- Developer Note: This feature was being used to grief players, so we felt it was best to remove it. If you experience any griefing, remember you can report them in-game. Go to the Social tab in the DAD menu, select the profile of the offending player, and select Report Player.
- Reduced the radius of the blast created by destroying a Null Field. Successfully eliminating one shouldn't feel like you’re being penalized now.
- Made changes to Shock effects so that they now impart a little more Fatigue Buildup and reduced the time needed for Lassos to lock on to targets.
- Developer Note: We noticed some feedback about the utility of the Shock Lasso that we hope these changes will help address.
- Changed the duration of the Burning Status Condition from 5 seconds to 10 seconds. This also results in doubling the Fatigue Buildup by the end of the Status Condition.
Improvements
- AG-18500 – Added a Health bar for other members of your Squad that shows under their names when their Health is below 100%. This is to help give better awareness of Squad Health when using healing.
- AG-18498 – Changed the Sell action when trading with Crew Members so that it now sells the whole selected stack by default. There’s now a secondary action to “Sell Some” noted in the bottom right corner of the window UI that lets you select the specific amount you want to sell.
- AG-16993 – Made a change so that the button/key to open the DAD Menu is now the same one used to close it for both controllers and mouse & keyboard.
- AG-18058 – Added an error message that now pops up when you try to equip a second Utility Mod of the same type.
- AG-19270 – Made improvements to buffs affecting swim speed so that they now also improve swim speed while ascending and descending.
Bug Fixes
General:
- AG-18818 – Fixed an issue where sprinting while carrying heavy items wouldn't cost Stamina.
- AG-19260 – Fixed an issue where the station highlight signs would not always display player characters.
- AG-12701 – Fixed an issue that would cause Carrotling Health bars to show while they were being held.
- AG-19213 – Fixed an issue where the Resolution Scale setting could be reset despite still showing the selected value in the Settings menu.
- AG-18310 – Fixed an issue that could cause controls to become unresponsive after cancelling a friend request when playing on the Nintendo Switch 2.
- Fixed various other VFX, display, and animation issues.
User Interface:
- AG-18808 – Fixed an issue that was causing the Refiner UI to show the same side tab options as the Printer UI.
- AG-15364 – Fixed an issue that was preventing Field Mission: Elevation Readings from correctly displaying on the Mission tab in the End of Expedition screen.
- AG-18835 – Fixed an issue where returning from an Expedition with no items in your inventory could show “Items Recovered” instead of “Items Lost” in the End of Expedition screen.
- AG-19049 – Fixed an issue where Landing Site waypoints would disappear after rejoining an Expedition a player disconnected from.
- AG-19110 – Fix an issue that would still show the Expedition countdown message while having the Planet View map up on the station.
- AG-16858 – Fixed an issue where the waypoint for the Altimeter during Field Mission: Elevation Readings would sometimes disappear.
- AG-18707 – Changed the notification message for unlocking multiple Community Challenge rewards at once so that it’s clearer now.
- AG-18649 – Fixed an issue in the Customizer UI where examining an item and then exiting the examine view would not keep the highlight on the same item that was examined.
- AG-16201 – Fixed an issue where the Expedition loading screen animation could momentarily show the icon of the Dropship heading in the opposite direction than intended while playing on the Nintendo Switch 2.
- AG-18333 – Fixed an issue present in Russian language where the “Keyboard/Mouse Mapping” header text in the Settings Menu would overlaps with the description window.
Stickers & Achievements:
- AG-19025 – Fixed an issue that was preventing the Golden Pathos achievement from being granted for completing a Mission chain.
- Developer Note: We’ve retroactively granted this achievement to everyone that should have earned it. Thank you to all who reported this issue!
- AG-19078 – Fixed an issue where using Super Medi-Mash would not count towards progress for the Wince and Repeat Sticker.
Expeditions:
- AG-16727 – Fixed an issue where the pod with the Elevation Console for Field Ops: Elevation Readings sometimes wouldn’t spawn on Undiggable Terrain.
- AG-18338 – Fixed an issue with Field Ops: Creature Wrangling where it could grant its rewards twice for a single completion.
Missions:
- AG-19237 – Fixed an issue where the Claws Out Mission wasn’t granting the Anti-Shock Screen Blueprint with its rewards.
- Developer Note: We’ve also retroactively granted this Blueprint to everyone that should have earned it by completing the Mission.
- AG-19235 – Fixed an issue with the set of rewards of Science Officer Jessandra’s Safety Loop Mission, where it was granting the Shock Lasso Blueprint despite that also being the reward of the previous Mission.
KNOWN ISSUES
The following are some of the most relevant issues that have been reported by the community and we’re already working to address.
- AG-12481 – Gliders aren’t applying Palette colors as intended. This is a bug and not intentional.
- AG-4484 – Gliders can sometimes stay unfolded while transitioning into a climb or during the climb over animation.
- AG-11032 – The Expedition launch screen can often repeat a Squad member’s name and make it appear as if the Squad is larger than it is.
- AG-17103 – Player character’s right hand appears dislocated when previewing some cosmetics in the Customizer and the EXO Outlet.
- AG-18354 – Controller button mapping changes are reset when closing and relaunching the game.
- AG-18208 – Movement keys cannot be rebinded for Mouse & Keyboard controls.
In our previous Hotfix, we messaged the fix we implemented for bug number AG-17822. This fixed an issue that could result in a number of encounters to spawn in a broken state, resulting in unresponsive, floating, and/or invisible creatures and hazards. If you’ve continued to run into similar issues following this hotfix, please send us a bug report with any relevant details: starseekersupport@systemera.net
Tips & Workarounds
- You can change your Display Name by opening the DAD menu and in the Social tab selecting your username under Squad Members. This will open your Player Profile where you can find the Change Display Name option.
- If you’re experiencing connection issues on the Nintendo Switch 2, try going to your Switch’s “Settings”, select “Date and Time”, and in that menu make sure “Synchronize Clock via Internet” is toggled on.
STARSEEKER: Astroneer Expeditions is now available on Steam, the Xbox for PC App, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2 in Early Access!
Follow our STARSEEKER social channels to keep up with the latest news. If you run into an issue while playing the game, please send us a bug report with as much context as possible: starseekersupport@systemera.net
– Honourael.



